File filter.H
-
namespace filter
Functions
- AMREX_GPU_HOST_DEVICE AMREX_INLINE Real ff1 (int i)
- AMREX_GPU_HOST_DEVICE AMREX_INLINE Real ff1b (int i)
- AMREX_GPU_HOST_DEVICE AMREX_INLINE Real ff2 (int i, int j)
- AMREX_GPU_HOST_DEVICE AMREX_INLINE Real ff2b0 (int i)
- AMREX_GPU_HOST_DEVICE AMREX_INLINE Real ff2b1 (int i)
- AMREX_GPU_HOST_DEVICE AMREX_INLINE Real ff3 (int i, int j)
- AMREX_GPU_HOST_DEVICE AMREX_INLINE Real ff3b0 (int i)
- AMREX_GPU_HOST_DEVICE AMREX_INLINE Real ff3b1 (int i)
- AMREX_GPU_HOST_DEVICE AMREX_INLINE Real ff3b2 (int i)
- AMREX_GPU_HOST_DEVICE AMREX_INLINE Real ff4 (int i, int j)
- AMREX_GPU_HOST_DEVICE AMREX_INLINE Real ff4b0 (int i)
- AMREX_GPU_HOST_DEVICE AMREX_INLINE Real ff4b1 (int i)
- AMREX_GPU_HOST_DEVICE AMREX_INLINE Real ff4b2 (int i)
- AMREX_GPU_HOST_DEVICE AMREX_INLINE Real ff4b3 (int i)
- template<int width> AMREX_GPU_HOST_DEVICE AMREX_INLINE void load_filter_stencil (Array4< Real const > const input, Array1D< Real, -width, width > &stencil, int dir, int i, int j, int k, int g)
- template<int width> AMREX_GPU_HOST_DEVICE AMREX_INLINE Real apply_filter (Array4< Real const > const Er, Array4< Real const > const lam, int dir, int S, int i, int j, int k, int g)